Privacy Evaluation | Browse all
Thumbnail
Updated January 12, 2018

Brainquake

  • Intended for children under 13.
  • The terms are unclear about whether or not this service is intended for teens.
  • Intended for adults over 18.
  • The terms are unclear about whether or not this service is intended for parents or guardians.
  • Intended for students.
  • Intended for teachers.
  • Service does not allow free account creation.
  • Service offers a paid version or in-app-purchases.
  • Personally Identifiable Information (PII) is not collected.
  • The terms are unclear about whether or not this service collects geolocation data.
  • The terms are unclear about whether or not this service collects biometric or health data.
  • The terms are unclear about whether or not this service collects behavioral data.
  • Non-Personally Identifiable Information is collected.
Use Responsibly
The privacy evaluation process categorizes edtech tools into the following three tiers:
Use Responsibly
Indicates that the service meets the minimum criteria and more research should be completed prior to use.
Use with Caution
Indicates that the service does not clearly define the safeguards to protect student information.
52
Overall Evaluationinfo-bubble

This Overall Evaluation score represents how the service addressed all our evaluation questions. A higher score (up to 100) means the service provides more transparent and comprehensive policies.

Overview

BrainQuake has research-based apps intended to help K-12 students increase their math proficiency. BrainQuake games are available through mobile apps (branded as Wuzzit Trouble series) and via third party platforms. The games can be played via the Wuzzit Trouble apps without sharing any personal information. The terms are also clear about the type of data collected, and why they collect it. The terms do not specify levels of security used to protect user data at rest, or specific security measures used to protect data collected from the Apple, Google, and Amazon app stores. Currently, the Wuzzit Trouble games all cost money to use, and the terms state that BrainQuake does not knowingly collect personal information from children under 13 years of age.

Brainquake’s Wuzzit Trouble is available for download at the iOS App Store, and the Google Play Store. Brainquake’s Wuzzit Trouble Extreme is available for download at the iOS App Store, and the Google Play Store. Brainquake’s Wuzzit Trouble Math Patterns is available for download at the iOS App Store, and the Google Play Store. Brainquake’s Wuzzit Trouble Math Jr., is available for download at the iOS App Store, and the Google Play Store.

The Privacy Policy and Terms of Use used for this evaluation can be found on Brainquake’s website, iOS App Store, and the Google Play Store. This evaluation only considers policies that have been made publicly available prior to an individual using the application or service.

Key Points
Intended Use
  • Intended for children under 13.
  • The terms are unclear about whether or not this service is intended for teens.
  • Intended for adults over 18.
  • The terms are unclear about whether or not this service is intended for parents or guardians.
  • Intended for students.
  • Intended for teachers.
Data Collection
  • Personally Identifiable Information (PII) is not collected.
  • The terms are unclear about whether or not this service collects geolocation data.
  • The terms are unclear about whether or not this service collects biometric or health data.
  • The terms are unclear about whether or not this service collects behavioral data.
  • Non-Personally Identifiable Information is collected.
Parental Consent
  • Parental consent is required.
  • The terms are unclear about whether or not this service limits parental consent with respect to third parties.
  • The terms are unclear about whether or not this service allows parents to withdraw consent for the further collection of their child's information.
  • children's personal information is deleted if collected without parental consent.
  • The terms are unclear about whether or not this service provides parental consent notice and method for submission.
  • The terms are unclear about whether or not this service discloses COPPA parental consent exceptions.
  • The terms are unclear about whether or not this service discloses FERPA parental consent exceptions.
  • Parental consent obligations are transferred to the school or district.
SafetyPromoting responsible use
arrow
Evaluating safety takes into consideration best practices that protect a user's physical and emotional health. A higher score (up to 100) means the service provides more transparent and comprehensive responses related to safety.
13

BrainQuake games are available through mobile apps (branded as Wuzzit Trouble series) and via third party platforms. This evaluation is limited to the Wuzzit Trouble family of apps covered under BrainQuake's policies. These applications do not appear to offer opportunities for social interactions between users.

PrivacyProtecting collected information
arrow
Evaluating privacy takes into consideration best practices that protect the disclosure of a user's personal information. A higher score (up to 100) means the service provides more transparent and comprehensive responses related to privacy.
71

Games can be played via the Wuzzit Trouble apps without sharing any personal information. The terms are also clear about the type of data collected, and why the application collects it. The terms also state that the game uses a COPPA-compliant version of Google Analytics to capture player performance data. Data collected in the applications are not shared for marketing purposes, but Brainquake partners with educational researchers who can use data generated within the game. The terms specify that BrainQuake staff do not lead or participate in external research, but ensure that any third parties with access to a user's data have research protocols and privacy protections in place that align with BrainQuake's privacy policies. The methods of determining levels of alignment are not specified in the terms.

SecurityProtecting against unauthorized access
arrow
Evaluating security takes into consideration best practices that protect the integrity and confidentiality of a user's data. A higher score (up to 100) means the service provides more transparent and comprehensive responses related to security.
52

The terms do not specify levels of security used to protect a user's data at rest, or specific security measures used to protect data collected from the Apple, Google, and Amazon app stores. The terms specify that data are stored in an obfuscated manner on a protected partner server and that player data is not stored on laptops, web servers, or other unsecured locations.

ComplianceFollowing statutory laws and regulations
arrow
Evaluating compliance takes into consideration best practices of companies that collect personal information from children or students and the legal obligations for the privacy and security of that information. A higher score (up to 100) means the service provides more transparent and comprehensive responses related to compliance.
33

Currently, the Wuzzit Trouble games all cost money to use, and the terms state that BrainQuake does not knowingly collect personal information from children under 13 years of age. In addition, the games do not require disclosure of personal information to play. In the event that BrainQuake does need to collect personal information, the terms state that the service will make an announcement and use COPPA-compliant information collection methodologies. Lastly, the terms state that users will have the option to opt-in to such additional features.

About Privacy Evaluations

The privacy evaluations have been designed with the help and support of a consortium of schools and districts across the United States. These evaluations are designed to streamline making an informed decision about the potential privacy implications of educational technology used to support teaching and learning.

Our core evaluation criteria are freely available and will remain freely available. People are encouraged to read the questions we use and the information security primer we released. Vendors are encouraged to use our questions and the information security primer to self-evaluate. You can also learn more about our evaluation process.

Please be in touch with any questions or feedback.