Brainquake

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Show Overview
Audience
Students, Parents, Teachers, Other (Staff etc.)
Good To Know
Used with Under 13, Vendor does not clearly define a process for parental consent
Privacy Policy
Policy length: 6,441 words
No. of policies: 2
Time to read: 51 minutes

App Overview

BrainQuake has research-based apps intended to help K-12 students increase their math proficiency. BrainQuake games are available through mobile apps (branded as Wuzzit Trouble series) and via third party platforms. The games can be played via the Wuzzit Trouble apps without sharing any personal information. The terms are also clear about the type of data collected, and why they collect it. The terms do not specify levels of security used to protect user data at rest, or specific security measures used to protect data collected from the Apple, Google, and Amazon app stores. Currently, the Wuzzit Trouble games all cost money to use, and the terms state that BrainQuake does not knowingly collect personal information from children under 13 years of age.

Brainquake’s Wuzzit Trouble is available for download at the iOS App Store, and the Google Play Store. Brainquake’s Wuzzit Trouble Extreme is available for download at the iOS App Store, and the Google Play Store. Brainquake’s Wuzzit Trouble Math Patterns is available for download at the iOS App Store, and the Google Play Store. Brainquake’s Wuzzit Trouble Math Jr., is available for download at the iOS App Store, and the Google Play Store.

The Privacy Policy and Terms of Use used for this evaluation can be found on Brainquake’s website, iOS App Store, and the Google Play Store. This evaluation only considers policies that have been made publicly available prior to an individual using the application or service.

Safety
What's This?
Evaluating safety takes into consideration best practices that protect a user's physical and emotional health.

BrainQuake games are available through mobile apps (branded as Wuzzit Trouble series) and via third party platforms. This evaluation is limited to the Wuzzit Trouble family of apps covered under BrainQuake's policies. These applications do not appear to offer opportunities for social interactions between users.

Privacy
What's This?
Evaluating privacy takes into consideration best practices that protect the disclosure of a user's personal information.

Games can be played via the Wuzzit Trouble apps without sharing any personal information. The terms are also clear about the type of data collected, and why the application collects it. The terms also state that the game uses a COPPA-compliant version of Google Analytics to capture player performance data. Data collected in the applications are not shared for marketing purposes, but Brainquake partners with educational researchers who can use data generated within the game. The terms specify that BrainQuake staff do not lead or participate in external research, but ensure that any third parties with access to a user's data have research protocols and privacy protections in place that align with BrainQuake's privacy policies. The methods of determining levels of alignment are not specified in the terms.

Security
What's This?
Evaluating security takes into consideration best practices that protect the integrity and confidentiality of a user's data.

The terms do not specify levels of security used to protect a user's data at rest, or specific security measures used to protect data collected from the Apple, Google, and Amazon app stores. The terms specify that data are stored in an obfuscated manner on a protected partner server and that player data is not stored on laptops, web servers, or other unsecured locations.

Compliance
What's This?
Evaluating compliance takes into consideration best practices of companies that collect personal information from children or students and the legal obligations for the privacy and security of that information.

Currently, the Wuzzit Trouble games all cost money to use, and the terms state that BrainQuake does not knowingly collect personal information from children under 13 years of age. In addition, the games do not require disclosure of personal information to play. In the event that BrainQuake does need to collect personal information, the terms state that the service will make an announcement and use COPPA-compliant information collection methodologies. Lastly, the terms state that users will have the option to opt-in to such additional features.

The privacy evaluations have been designed with the help and support of a consortium of schools and districts across the United States. These evaluations are designed to streamline making an informed decision about the potential privacy implications of educational technology used to support teaching and learning. The bars in the evaluations are not a measure of absolute safety or risk rather, they suggest areas to be considered and examined as part of using the application.

Our core evaluation criteria are freely available, and will remain freely available. People are encouraged to read the questions we use and the information security primer we released. Vendors are encouraged to use our questions and the information security primer to self-evaluate. You can also learn more about our evaluation process.

Please be in touch with any questions or feedback.

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Privacy Policy